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  • #16
    Hullo Flipside

    _I am kinda confused now, Gonzalo once explained that to increase the resolution, say from 800x600 @ -4-2 to 1200x1000 it was recommended to lower the irradiance map passes say to -3-1, but in our last post you say the opposite is better ??

    thanx

    mauarduz

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    • #17
      I never said that!? The Flipside explanation is correct

      Gonçalo

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      • #18
        I'm not sure about the math... -3,0 for 800*600 how this translates to resolution for -4,-1.

        But i'm sure if you render at higher resolution you can decrease the irradiance settings. If you would render at 800*600 with -3,0, this means high quality and an irradiance map calculation time of X.
        If you want the same irradiance map calculation time for a 1600*1200 image, you need to lower your settings (for example to -4,-1). This way you will also have the same irradiance quality (detail) as in the 800*600 image.

        If you would increase it (to -2,1) for a higher resolution image, the calculation would be way longer and the irradiance map quality will be much better than you had in your smaller resolution image.

        I think it goes as follows:
        -4=1/16
        -3=1/8
        -2=1/4
        -1=1/2
        0=1/1

        So, irradiance passes for 800*600 @ -3,-1:
        -3: 100*75 [=(1/8*800)*(1/8*600)]
        -2: 200*150
        -1: 400*300

        If you want the same for -4,-2:
        image of 1600*1200
        -4: 100*75 [=(1/16*1600)*(1/16*1200)]
        etc...
        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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        • #19
          Thank you for the answer Flipside,
          I guess I WAS confused,
          sorry for that Gonzalo, missunderstood

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