Hi everyone,
So I have this small but complex scene because I'm using Multiscatter. Just a monolith concrete structure on a MS grass, pebbles, etc. So I render the ground with MS, all fine.
But now when I try to render the monolith structure (it has a complex material with glossy reflections, etc.) it fills the memory up and it wants to render for more than 8 hours. If I render just the monolith it's ok (all MS objects off), but when I turn the MS objects on, make them matte and alpha -1 so they overlay the monolith it seams as if vray tries to reflect the objects in monolith structure. I even turned off the reflections, visible to GI (even though it's precalculated) etc. and still it takes WAY too long to just render this simple structure.
I need these MS objects for the overlay, they need to subtract the monolith in areas they are in front of it, nothing more. What am I doing wrong?
thanks in advance
So I have this small but complex scene because I'm using Multiscatter. Just a monolith concrete structure on a MS grass, pebbles, etc. So I render the ground with MS, all fine.
But now when I try to render the monolith structure (it has a complex material with glossy reflections, etc.) it fills the memory up and it wants to render for more than 8 hours. If I render just the monolith it's ok (all MS objects off), but when I turn the MS objects on, make them matte and alpha -1 so they overlay the monolith it seams as if vray tries to reflect the objects in monolith structure. I even turned off the reflections, visible to GI (even though it's precalculated) etc. and still it takes WAY too long to just render this simple structure.
I need these MS objects for the overlay, they need to subtract the monolith in areas they are in front of it, nothing more. What am I doing wrong?
thanks in advance
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