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Physically accurate glow, glare, blom, halo, Flare and so on !

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  • Physically accurate glow, glare, blom, halo, Flare and so on !

    Heya

    Was wondering will that be possible, at some time in future?


    I think that it ads a lot to the realism to image. Specially in cars and lights. Most of the time we get pure reflection of light (White plane and so on) when in reality that would never happen. The post work of adding glow is not so effective since its not affecting the reflections and so on.... We also control the image globally instead of locally making it even more unrealistic...

    A fully physically accurate render engine would be great !
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

  • #2
    doesnt vray 2.0 do that?

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      No. Only adds a bad (in my opinion) dispersion...
      CGI - Freelancer - Available for work

      www.dariuszmakowski.com - come and look

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      • #4
        The lens effects in 2.0 have nothing to do with dispersion and, from what I understand, are about as accurate as you can get without actual physical optics etc.

        They affect reflections just fine, AFAIK it's just a matter of brightness really so it doesn't matter if it's a direct glimpse of a light source or its reflection.
        Brett Simms

        www.heavyartillery.com
        e: brett@heavyartillery.com

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        • #5
          Few examples showing how bloom works.
          It's mostly happening in the lens. Thats why its not reflected.
          See the image with car red backlights.
          If there is a bloom in reflections, then the reflection itself is bright enough to bloom.




          Lasse Kilpia
          VFX Artist
          Post Control Helsinki

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          • #6
            Honestly, there are far more important things the developers can focus on rather than stuff like bloom and glare.
            Ville Kiuru
            www.flavors.me/vkiuru

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            • #7
              Originally posted by yyk View Post
              Honestly, there are far more important things the developers can focus on rather than stuff like bloom and glare.
              I totally agree and also believe that the focus is still on a renderer itself.
              Lasse Kilpia
              VFX Artist
              Post Control Helsinki

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              • #8
                Have you looked at the glare application?
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

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                • #9
                  Humh, I didnt see it b4, will have a closer look, so far it looks like another render engine... I like the effect tho !
                  CGI - Freelancer - Available for work

                  www.dariuszmakowski.com - come and look

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                  • #10
                    I don't think it's available any longer. All the links to it have been taken down.
                    Check my blog

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                    • #11
                      I have a copy, but to tell you the truth, I have never been able to use it successfully.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        You know how we can photograph a grid and then generate a distortion profile for a particular lens / camera at a particular focal length, that can be used at render time to generate a similar distortion...?

                        Is there any analogous way to calculate the bloom and glare from an actual physical lens, and use that to create a profile that can be used during rendering..?

                        I'm not sure how that could be done; just brainstorming...
                        David M. Foster

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                        • #13
                          Yep, it can be done... the trick is that the bloom/glare is slightly different at different parts of the image relative to its center. But, ignoring that, you can take a picture of a piece of thick cardboard with a small hole in the center in front of a very bright light source, and use that as your glare bitmap.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #14
                            Awesome. Can't wait to try.
                            David M. Foster

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