For interior shots with low levels of lighting, what methods of GI are people using? Typically, for normal renders, I use primary as IrMap and secondary as LC. This tends to produce murky, blotchy low level light renders.
Announcement
Collapse
No announcement yet.
Best GI method for low light interior shots
Collapse
X
-
Best GI method for low light interior shots
Kind Regards,
Richard Birket
----------------------------------->
http://www.blinkimage.com
----------------------------------->Tags: None
-
Yup, interior shots with low lighting are the toughest in terms of avoding blotches.
The universal method (Brute force as primary and Lightcache as secondary) produces clean, wonderful renders but is painfully slow.
In the end I tend to use Irradiance map and Lightcache as well and tweak HSph.subdivs and Interp.samples in the Irradiance dialgue until the blotches disappear.
-
Under settings, the DMC sampler rollout, did you try to lower adaptive ammount from 0.85 to 0.65 or something? I had problems with dark metals in my scene, but on final render, not the GI, but it might share the setting. I think DMC is shared by everythingwww.hrvojedesign.com
Comment
Comment