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Mblur + 1000 character ( meshes + point cache_)

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  • Mblur + 1000 character ( meshes + point cache_)

    Is they any any any way to render that wihtout having :

    - in local the nice error pop up telling us that the software s crached becose of eating memory ...

    - in network having this ugly pop up of critical error of max ( fulling memory)

    any idea will be appreciated ...
    thanks
    Cg Fx Sup
    www.cgfluids.com

  • #2
    render to rpf with the velocity channel activated and do the mblur with combustion
    Reflect, repent and reboot.
    Order shall return.

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