I'm getting diferent result with my comped elements.
I'm rendering:
globalIlumination + LightSelect + reflection + specular
and I'm getting a brighter result than RGB pass.
How should I comp this to get an exact image as my RGB pass?
It could be to use standard lights the reason?
Also, I have a reinhard colormapping to prevent overbright but lightselect passes have color mapping cheked.
I'm rendering:
globalIlumination + LightSelect + reflection + specular
and I'm getting a brighter result than RGB pass.
How should I comp this to get an exact image as my RGB pass?
It could be to use standard lights the reason?
Also, I have a reinhard colormapping to prevent overbright but lightselect passes have color mapping cheked.
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