Hi all,
I am about to export 3D models with VRay shaders from Max to a realtime engine. Which engine it will be is not yet decided, it might be Wirefusion, it might be flash.
What is a common workflow for such a project? Texture Baking I guess, but what elements are usually used? Just add AO and then let the realtime engine do the rest with speculars etc, or should I add more elements in my texture baking?
On which basis do you decide about which elements to include in your texture baking process?
I am about to export 3D models with VRay shaders from Max to a realtime engine. Which engine it will be is not yet decided, it might be Wirefusion, it might be flash.
What is a common workflow for such a project? Texture Baking I guess, but what elements are usually used? Just add AO and then let the realtime engine do the rest with speculars etc, or should I add more elements in my texture baking?
On which basis do you decide about which elements to include in your texture baking process?