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High resolution images and distributed rendering

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  • High resolution images and distributed rendering

    I'm thinking about buying vray for my studio but have a question. How works distributed rendering with high resolution images, say 15000 px wide? I've read next 1.1 version will be capable without problems, but what about the actual version with distributed rendering, splitting the render to avoid limitations? Can be done easily?

  • #2
    well you could precalculate the GI at a lower resolution and use the SFNR script that comes with 3ds max to distribute the rendering of such a large format image across your network.

    the size of output you can render is directly related to your RAM. So currently if you cannot render a 15000 pixel wide image with the max scanline on your computer then you cannot do it in Vray either (I'm talking about the 1.09.03 range)

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    • #3
      high resolution image - distributed rendering

      Hi, I'm trying to render an image about 10000 x 6000. I can render it fine on my main machine (I have 1GB of ram), however, when I try to distribute it I get an almost immediate 3dsmax crash.

      I am using a precalculated irrad. map, which I calculated on my main machine, using very low Image Sampling setting. It worked fine.

      I then try to use this irrad for a distributed render to no avail.

      Any idea what the problem may be, as I don't ram is the issue.

      Thanks

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      • #4
        HI Arb

        do you know about the 3 gibabyte switch ?

        search if you dont for the 3 gig switch, that allows windows xp to render with a used memory up to 3 gig.

        if this still doesnt help and you use the 1.475 beta of 1.5, look for proxy objects and the dynamic raycaster. this should help you.

        Tom

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        • #5
          White frame buffer with Distributed Rendering

          Thanks for your advice,

          I have added the 3GB Switch to my WindowsXP installation and it has helped to some degree.

          However, initial tests still produce a White frame buffer and render a white image at high resolutions. ie 8000 x 6000.

          When I drop down to 6000 x 4000 it renders OK with Irrad in Bucket mode. Memory used is just under my physical limit of 1GB.

          Do you know what causes the white frame buffer.

          I'm using Vray Advanced ver (i)

          Thanks again,

          Anthony

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