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Using Standard Cameras with Vray 2.0

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  • Using Standard Cameras with Vray 2.0

    Hi

    I use both vray and standard cameras with the architectural 3D work I do.
    I generaly use more standard than vray unless I am doing interiors.
    I use standard because I can just flick to perspective and test render, and the client more often than not wants a plan view ortho and ortho elevations.

    So my problem is ,I get a blueish tint of every render I do and have to adjust levels in photoshop afterwards.

    So how did I get around this ?

    Generally set up day light system and bring the mulitplier down to .01
    The same with the vray sky enviroment.

    So any advice?

    Thank you

    phil

  • #2
    your VRaycam has a setting for white balance, the default is I think D65, which is a light blue. Set this to Neutral and make sure it is white 255,255,255.
    For your standard cameras use the new VRay exposure control in VRay2.0 Then set it to use existing VRaycam as template and select your VRaycam for that. Now render. Your Standard cam will now render the same as your VRaycam and all the nice things that comes with Exposure.

    No need to bring down the multiplier
    Kind Regards,
    Morne

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    • #3
      Were is the new exposure setting ?
      The help files are down at the moment.

      Thank you by the way.

      phil

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      • #4
        Under Environment and Effects / Environment

        Exposure Control - Choose from the drop down Vray Exposure Control

        Then either choose the Exposure settings

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        • #5
          it's in max environment (or effects I forget now-cant check busy with render) (same place where you use to set logaritmic exposure when we use to use radiosity, and same place where mental ray sets there photographic exposure)
          Kind Regards,
          Morne

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          • #6
            Originally posted by philip kelly View Post
            Hi

            I use both vray and standard cameras with the architectural 3D work I do.
            I generaly use more standard than vray unless I am doing interiors.
            I use standard because I can just flick to perspective and test render, and the client more often than not wants a plan view ortho and ortho elevations.

            So my problem is ,I get a blueish tint of every render I do and have to adjust levels in photoshop afterwards.

            So how did I get around this ?

            Generally set up day light system and bring the mulitplier down to .01
            The same with the vray sky enviroment.

            So any advice?

            Thank you

            phil
            I typically use a Color Correction shader in the Environment slot, with the VraySky as the sub map of that. I then simply desaurate the sky until the blue does not overwhelm the image.

            I should also mention that I typically use a direct light or spot light for the sun, and then I link the sky to that. But it should work with a Vray Sun also.

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