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Vray Displacement - holes

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  • Vray Displacement - holes

    whats going wrong when i have holes in object i use vray displacement on?

    when i use values that are higher then a certain amount my object get transparend areas or better say holes.

    i use 3d displacement and "keep continuity".

  • #2
    try this:
    apply mesh smooth modifier to the object but give it 0 iterations. This helps sometimes.

    Xavier

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    • #3
      thanks for the reply but it doesn´t help.

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      • #4
        are you refering to the waterlevel that is used to cut holes in objects using displacement?

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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        • #5
          no.

          it looks like thick spider webs when i increase the hight of the displacement above a certain level.

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          • #6
            The vray diplacement mod doesn't accept UV discontinuity. You may need to stich manually your UVs if you're concerned by this.

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            • #7
              thanks.... but i think that is not the case ist a simple cylinder with a cylindrical mapping.

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              • #8
                Could you post a picture or a scene? Would make it a lot easier for us to troubleshoot this..
                Torgeir Holm | www.netronfilm.com

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                • #9
                  If your using values higher than 1 in white or less than 0 in black using 3d displacement you will get geometry clipping. This is a limitation of the software - if this is what you are experiencing bake out your maps and use 2d displacment - you can push this as far as you like.

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                  • #10
                    egz if you don´t mind i send you a image.

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