Hi. Is there any way to render moving region? I have one wrong object in my animation but a camera is moving and practically I can't render region render just for that object, because I would have to move that region render every frame. Any chance?
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Region rendering - moving region
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Do you mean something like... create very close to the camera an plane object with my original render, then create an hole in it and then render?
If vray sphere fade would support proper background, not only background color, would be that the easiest way....shame, doesn't support.
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Originally posted by tomtnt View PostDo you mean something like... create very close to the camera an plane object with my original render, then create an hole in it and then render?
If vray sphere fade would support proper background, not only background color, would be that the easiest way....shame, doesn't support.Colin Senner
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Thanks guys for an idea. What I have done is...putted a plane in front of my camera, align to the camera and link together. Then in Fusion rendered opacity map from render ID channel and this opacity map loaded to that plane in front of camera. Then I rendered that to format with multiplied alpha channel and then just merged together without any other alpha masking. Works great.
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Originally posted by carlo_cavicchi View Posthi,,,,,,i think there is a problem with all this is the fact that vray doesn't create alpha channel of the matte plane when i save in PNG
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You can also use a (potentially animated) texture as a render mask, which will work better with depth of field and motion blur. The plane trick doesn’t work so well with those because the edges of the mask become soft.
https://docs.chaos.com/m/mobile.action#page/60099357
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