I am baking textures using the RTT in Max. Works fine. But I have objects that has many different materials on them. For example a chair has both cloth (which is matte) and metal (which is shiny). When exporting to the realtime engine I would need a specular map to tell which parts of the object is shiny and which are matte. But there is no VRay element in the RTT to render such a map. Any hints?
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Render to Texture - need Glossniness / Reflection Element
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Yes, something like that! The realtime engine is ofcourse very limited compared to VRay, it handles a diffuse, normal and specular map only. So a reflection color map that makes a difference between matte and shiny.
Edit: Or probably, Reflection glossiness is better. Or both if possible...Last edited by Mats_O; 16-03-2011, 10:06 AM.
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