Hi,
I would like to know if there would be a way to decompose the refraction element in multiple sub-elements.
I have a watch with a glass over the dial and when I render it in elements, everything seen through the glass become part of the refraction pass (reflection diffuse, etc all baked together)... But I would like to have control over the things seen through the glass and still get the deformation from the refraction...
I would like to know if there would be a way to decompose the refraction element in multiple sub-elements.
I have a watch with a glass over the dial and when I render it in elements, everything seen through the glass become part of the refraction pass (reflection diffuse, etc all baked together)... But I would like to have control over the things seen through the glass and still get the deformation from the refraction...
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