The other night I was rendering out a camera pass of an interior space. In this particular shot, the camera simply panned across the room, (in other words, the camera was stationary and I only animated the target position). I believe the technical term for this is a 'nodal pan.' It was a rather wide angle camera so there was a bit of a fish eye distortion as the camera moved across the space.
Anyhow, as I was working I was thinking, since there really isn't any 3d movement in this shot, couldn't I render a single frame and then move cross it in post? Obviously moving a flat image from left to right in post looks really lame, but if there was a way to simulate the distortion of the lens, it should be the same as rendering it all out, frame by frame, right? I'm guessing that's what most people would do, and perhaps the purpose of the cylindrical or spherical camera types in the vray settings...? I'd imagine the workflow would be something like rendering a spherical image, then mapping it onto a sphere in After Effects, then animating a 3d camera within After Effects, or something...? Does anyone have a good explanation of this workflow...?
Anyhow, as I was working I was thinking, since there really isn't any 3d movement in this shot, couldn't I render a single frame and then move cross it in post? Obviously moving a flat image from left to right in post looks really lame, but if there was a way to simulate the distortion of the lens, it should be the same as rendering it all out, frame by frame, right? I'm guessing that's what most people would do, and perhaps the purpose of the cylindrical or spherical camera types in the vray settings...? I'd imagine the workflow would be something like rendering a spherical image, then mapping it onto a sphere in After Effects, then animating a 3d camera within After Effects, or something...? Does anyone have a good explanation of this workflow...?
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