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From online manual about VrayLight
"Cutoff - this parameter specifies a threshold for the light intensity, below which the light will not be computed. This can be useful in scenes with many lights, where you want to limit the effect of the lights to some distance around them. Larger values cut away more from the light; lower values make the light range larger. If you specify 0.0, the light will be calculated for all surfaces."
I think it's the same.
Edit: I think cutoff works if you check "direct light" in VrayLightMTL, otherwise I suppose it doesn't influence GI calculation
Last edited by bardo; 24-03-2011, 01:40 AM.
Reason: additional info
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