ive noticed, comparing renders done with brute force and those done with detail enhancement that i dont get the detailed shadows around small objects with detail enhancement that i do with brute force? can someone shed some light on why? see two examples.. the dado and picture rails in these two thumbnails are what im focusing on.
with imap i couldnt get clean edges there no matter what i did with the settings so i tried both detail enhancement and brute force.. both cleaned the problem, but the brute force has much nicer shadowing above and below the rails.. (done with the "universal method") the detail enhanced one looks a bit... flat. (the brute force one is grainy since that little thumbnail took 10mins to render.. i didnt fancy waiting an hour for a clean one.)
id have thought they would be almost identical.. after all, the detail enhancement basically uses brute force in the areas that need it.. or..?
also as another obsetrvation.. i have to drop the max rate of the imap when i use detail enhancement, or i -still get the blotchy edges, which is strange because with a radius of 20 pixels on the detail enhancement id have thought the imap wouldnt affect these areas.
with imap i couldnt get clean edges there no matter what i did with the settings so i tried both detail enhancement and brute force.. both cleaned the problem, but the brute force has much nicer shadowing above and below the rails.. (done with the "universal method") the detail enhanced one looks a bit... flat. (the brute force one is grainy since that little thumbnail took 10mins to render.. i didnt fancy waiting an hour for a clean one.)
id have thought they would be almost identical.. after all, the detail enhancement basically uses brute force in the areas that need it.. or..?
also as another obsetrvation.. i have to drop the max rate of the imap when i use detail enhancement, or i -still get the blotchy edges, which is strange because with a radius of 20 pixels on the detail enhancement id have thought the imap wouldnt affect these areas.
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