Hallo!
I just want to disable all raytracing in my scene by disable Reflection/refraction at the global switches.
When I do that, the object with materialWrapper looses its standard ShadowsMaps too.
So why does the disabled Reflection setting also disable my standard ShadowsMaps?
Greetz
Christian
I just want to disable all raytracing in my scene by disable Reflection/refraction at the global switches.
When I do that, the object with materialWrapper looses its standard ShadowsMaps too.
So why does the disabled Reflection setting also disable my standard ShadowsMaps?
Greetz
Christian