Hi All,
I am going to be making the upgrade to Max 2012 from Max 2009 and had a few questions regarding the new materials. From what I gather, Autodesk originally used Pro-Materials in Max 2010, then changed those to Arch & Design Materials in 2011, and now I am reading about the new 1200 Autodesk Materials used in Max 2012. I have also seen mention of Meta SL materials as well. Can someone explain to me the difference between these different material types are, and would those lucky enough to try out the Max 2012 enlighten me as to whether the 1200 new Autodesk Materials work correctly with VRay RT GPU? It seems like there is starting to be so much overlap with the bundled Mental Ray features of Max / Nitrous and Vray 2.0 / Vray RT GPU that it is getting quite difficult to keep everything straight.
What would you guys recommend for a work flow for importing geometry from Revit 2011 to Max 2012? How does the built in Nitrous renderer compare to Vray RT GPU? Hoping someone can straighten out this confused Canuck!
Thanks,
Jas
I am going to be making the upgrade to Max 2012 from Max 2009 and had a few questions regarding the new materials. From what I gather, Autodesk originally used Pro-Materials in Max 2010, then changed those to Arch & Design Materials in 2011, and now I am reading about the new 1200 Autodesk Materials used in Max 2012. I have also seen mention of Meta SL materials as well. Can someone explain to me the difference between these different material types are, and would those lucky enough to try out the Max 2012 enlighten me as to whether the 1200 new Autodesk Materials work correctly with VRay RT GPU? It seems like there is starting to be so much overlap with the bundled Mental Ray features of Max / Nitrous and Vray 2.0 / Vray RT GPU that it is getting quite difficult to keep everything straight.
What would you guys recommend for a work flow for importing geometry from Revit 2011 to Max 2012? How does the built in Nitrous renderer compare to Vray RT GPU? Hoping someone can straighten out this confused Canuck!
Thanks,
Jas
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