the workflow for shademaps, if i understand correctly, involves rendering the whole image first, to generate the shade map, then rendering the stereoscopic view using the shade map to accelerate rendering of the second view.
but since we are essentially rendering 3 images with 1 accelerated, as opposed to 2 un accelerated images, it doesnt seem to save any time whatsoever? its much quicker just to render the stereoscopic view first time without the shade map..?
maybe i understood wrong.
maybe since you can re-use the shade map in certain circumstances it might be beneficial, but since i have no idea what is stored in the shade map, i dont know what can/cant be changed before a recalculation of the shade map is necessary..
but since we are essentially rendering 3 images with 1 accelerated, as opposed to 2 un accelerated images, it doesnt seem to save any time whatsoever? its much quicker just to render the stereoscopic view first time without the shade map..?
maybe i understood wrong.
maybe since you can re-use the shade map in certain circumstances it might be beneficial, but since i have no idea what is stored in the shade map, i dont know what can/cant be changed before a recalculation of the shade map is necessary..
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