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detail enhancement improvements

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  • detail enhancement improvements

    im having real trouble with detail enhancement. getting gi errors in areas that id think would be compleltely covered by the detail enhancement calculation.. im guessing because at almost every point in the detail enhanced area, its being blended to an extent with the imap.

    PLEASE add more control! some kind of falloff or distribution setting like we have in the dirtmap, to allow you to spread or contract the area that is -purely- done with brute force. at the mo im finding it impossible to get a result that is half as good as brute force, and in theory it should be capable of almost indistinguishable results?!
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