ok so i generally dont use "the universal method" or brute force at all. but ive been toying with it recently for high quality animation with moving objects.. however what settings are people using for lightcache? ive followed the universal method instructions but it doesnt mention changing the lc subdivisions.. i get terrible noise in the gi, since the brute force is basing its calcs on a crap flickery lightcache. ive cranked up the lightcache to 7000 and reduced sample size, with a heavy pre-filter of 70, but still getting wobbly lighting. its a very simple interior with some moving boxes and flat shaded walls.
i thought the universal method was almost foolproof? i assumed this was good for animation too?
i thought the universal method was almost foolproof? i assumed this was good for animation too?
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