fixing it is relatively easy.. just crank up the dmc aa max rate and drop the noise threshold nice and low.
the problem is now the foreground of the scene renders incredibly slowly and doesnt need such high aa quality.
dropping the subdivs of various effects and materials doesnt make any difference, as the aa max rate is so high its overriding all the subdiv settings.
assuming i cant split the render into foreground and background.. any other options?
a z-depth control on the sampling quality would be amazing, as i could have more sampling done in the distance..
or alternatively per-object sampling quality?
is this achievable?
either of those two could probably drop my rendertimes by 75%
the dmc system is amazing, but it has its limitations. once you have a low noise threshold and a high max rate, it seems impossible to optimise other elements of the rendering process.. or am i wrong?
the problem is now the foreground of the scene renders incredibly slowly and doesnt need such high aa quality.
dropping the subdivs of various effects and materials doesnt make any difference, as the aa max rate is so high its overriding all the subdiv settings.
assuming i cant split the render into foreground and background.. any other options?
a z-depth control on the sampling quality would be amazing, as i could have more sampling done in the distance..
or alternatively per-object sampling quality?
is this achievable?
either of those two could probably drop my rendertimes by 75%
the dmc system is amazing, but it has its limitations. once you have a low noise threshold and a high max rate, it seems impossible to optimise other elements of the rendering process.. or am i wrong?
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