Dear All
I know this message will have been posted several times before, but I'm having a little trouble creating architectural glass and varying its properties.I am using a vraymtrl with falloff in the reflection and refraction slots but i seem to be getting unusual results with the refraction, ie when looking through a windo at distance the internal elements appear distorted.
My question is, what are the parameters i need to change to vary the glass so it can appear either thick, opaque and highly reflective and then thin, translucent and slightly relective.
Should I be using refraction, how do you control the tint and can anyone explain how the falloff settings work ie, front:side settings, what is fresnel, shoule the IOR be 1.55 etc etc
Many thanks in advance
Is it possible to download materials or can anyone attach glass materials so i may begin to understand the parameters.
I know this message will have been posted several times before, but I'm having a little trouble creating architectural glass and varying its properties.I am using a vraymtrl with falloff in the reflection and refraction slots but i seem to be getting unusual results with the refraction, ie when looking through a windo at distance the internal elements appear distorted.
My question is, what are the parameters i need to change to vary the glass so it can appear either thick, opaque and highly reflective and then thin, translucent and slightly relective.
Should I be using refraction, how do you control the tint and can anyone explain how the falloff settings work ie, front:side settings, what is fresnel, shoule the IOR be 1.55 etc etc
Many thanks in advance
Is it possible to download materials or can anyone attach glass materials so i may begin to understand the parameters.
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