If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
I don't think that reflect/refract exclusion is a feature yet. If I remember, someone has mentioned the checkboxes in the object properties just cause problems like you've described.
problems? bug? its neither of these. GI is a secondary visability in raytracing. Reflections and Refractions are also secondary visibilities. Which means that the they are all linked. Its been like this for the mental ray connection as well. I think i remember vlado saying he knows a way to disconnect the one from the other though
---------------------------------------------------
MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
I can produce the opposite of what you're after. I can get an object to reflect, without being included in the G.I. solution.
Vlado mentioned to me to turn the object off during the IRMAP calc. Set the object to not generate or receive G.I., then turn it back on again when it comes time to render. I use this technique for reflecting objects in my glass and metal. It's weird, but it works for me.
Comment