Got a question about incremental irradiance map calculation.
Fairly new user, so please excuse me if this is a dumb question. Still in the process of figuring the most efficient workflow.
Lets say I calculate an irradiance map using incremental frames approach (every 10th), with Medium Animation settings. Once this map is done, is it possible to load the map into memory at later time, and then repeat the same process with High Animation settings, to add the difference in samples to the same file, without recalculating whole thing over? Would it be much less efficient timewise than doing the High Animation to begin with?
Basically, it would be an upgrade in quality of the map. The benefit would be getting a fast result that looks decent first, and if time allows later, go for the full shabang. If time is an issue and it's just taking too long, you have the original map to fall back to.
Also, while I got your attention... Can the "Filter maps" switch in global switches tab affect the quality of irradiance map in any way? Perhaps I am imagining it, but it seems to speed up the process, and if I don't need it till final render, might as well have it off.
Thanks!
Fairly new user, so please excuse me if this is a dumb question. Still in the process of figuring the most efficient workflow.
Lets say I calculate an irradiance map using incremental frames approach (every 10th), with Medium Animation settings. Once this map is done, is it possible to load the map into memory at later time, and then repeat the same process with High Animation settings, to add the difference in samples to the same file, without recalculating whole thing over? Would it be much less efficient timewise than doing the High Animation to begin with?
Basically, it would be an upgrade in quality of the map. The benefit would be getting a fast result that looks decent first, and if time allows later, go for the full shabang. If time is an issue and it's just taking too long, you have the original map to fall back to.
Also, while I got your attention... Can the "Filter maps" switch in global switches tab affect the quality of irradiance map in any way? Perhaps I am imagining it, but it seems to speed up the process, and if I don't need it till final render, might as well have it off.
Thanks!
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