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shademap behind the scenes

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  • shademap behind the scenes

    vlado-
    i was wondering how the shademap works.
    is the shademap reprojecting the rendered image from the original eye back onto the the geometry.
    then looking at it through the second camera, doing some type of analysis based on the reuse threshhold, then rendering the pixels that don't fit?
    just wondering how it gets done so quickly and why it doesn't' work with transparency.
    -mike
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