i use the full res hdri without any modification, no blur, no gamma lowered, it reflects and gives the light. in vray is no need to use a low res.
just loaded hdri and set input to sRGB (to be linear gamma 0.4545) so it suits the LWF. light intensity was 40.
material depth is default 5/cutoff 0.01, nothing special set, only an IOR 1.6, reduced intensity to 0.5 and set glossy to 0.8.
its rendered on one computer with 2 intels 5680 (12 cores), normal disk, 16gb ram. i used the c4d version of vray, which uses the 2.1 core so should be identical in result
p.s in glas i normally deactivate "generate gi and if not needed deactivate shadow) i test with glass in next round
p.s.s made fast test with glass material (IOR 1.6), "generate GI" deactivated, shadow on. seems no big difference on first sight, i post when ready.
stefan
just loaded hdri and set input to sRGB (to be linear gamma 0.4545) so it suits the LWF. light intensity was 40.
material depth is default 5/cutoff 0.01, nothing special set, only an IOR 1.6, reduced intensity to 0.5 and set glossy to 0.8.
its rendered on one computer with 2 intels 5680 (12 cores), normal disk, 16gb ram. i used the c4d version of vray, which uses the 2.1 core so should be identical in result
p.s in glas i normally deactivate "generate gi and if not needed deactivate shadow) i test with glass in next round
p.s.s made fast test with glass material (IOR 1.6), "generate GI" deactivated, shadow on. seems no big difference on first sight, i post when ready.
stefan
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