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  • #16
    Originally posted by manray
    i see we have some different answers for the same problem.

    i erase the camera correction modifier and the splotches seem to disappear. it is the only way i found to do it , but i am not to bat and eyelid

    regards
    try unchecking the max compatible shading context. this checkbox tends to conflict somehow tith technicl camera scripts or camera correction modifier or taper applied to cameras.
    Alejandro Gonzalez
    alejandro.gonzalez@zerofractal.com
    Zerofractal - Visual Communications
    New Website! www.zerofractal.com

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    • #17
      ups! uptill now it seems to work fine

      thank u zerofractal!

      regards

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      • #18
        i experienced 'overbright' warning too, and i assumed it's from raytrace reflection that i used on some material. after i removed the raytrace, the problem's also gone.

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        • #19
          I got something smilar but the error was caused by merged NURBS geometry.

          I tried to solve this by merging object by object but had no success.
          the solution was to convert (in a separate file) NURBS to Polygons.
          And export every object to 3ds format.
          this way i got rid of those artifacts...

          error:



          cheers

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          • #20
            Brutal, I never got any of these, maybe because I ALWAYS using mesh, no nurbs in max.

            I used camera modifiers a lot never got any of these. Interesting to see this, what could be behind it?

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            • #21
              Hi
              I think Vray only likes certain geometry........deosn't like nurbs, poly, or imported dwg's......for some reason ??
              Natty
              http://www.rendertime.co.uk

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              • #22
                Originally posted by natty
                Hi
                I think Vray only likes certain geometry........deosn't like nurbs, poly, or imported dwg's......for some reason ??
                It's not the geometry, it's the mapping coordinates... make sure you have the "crop" option of your bitmaps turned on; I'll post a recompile of Max's bitmaps texture plugin soon - there is a bug in it which causes the problems.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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                • #23
                  Originally posted by vlado
                  It's not the geometry, it's the mapping coordinates... make sure you have the "crop" option of your bitmaps turned on; I'll post a recompile of Max's bitmaps texture plugin soon - there is a bug in it which causes the problems.
                  Let's hope they fix it in max6 at least
                  Torgeir Holm | www.netronfilm.com

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                  • #24
                    where to uncheck the max compatible shading context

                    I got the same problem!
                    could some one tell me
                    where to uncheck the max compatible shading context

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                    • #25
                      hey cowcowfish here is the local of the max compatible shading context

                      In render scene

                      System

                      halfway down on the right under "ShadeContext compatibility"

                      Matt

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                      • #26
                        SOSK

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                        • #27
                          Re: SOSK

                          Originally posted by SoSk
                          LOL, run sosk run
                          Eric Boer
                          Dev

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                          • #28
                            where shud i check the crop bitmap thing
                            please help
                            VRAY addict

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