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grass needed!

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  • grass needed!

    Can anyone point me in the direction of some convincing grass material/shader? The one's I have are crap and I think VRay demands something better.

    Cheers!

    Zap
    How come Psychics have to ask for your name?

  • #2
    Just make a noisy image in PS and use it for displacement. Then add a green material (or some grass image you found somewhere and put it in the diffuse slot)
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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    • #3
      points to displacement tutorial:

      http://bolteon.net/tuts/displacement.html
      Marko Mandaric
      Bolteon.com

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      • #4
        Re: grass needed!

        Originally posted by zapcat
        Can anyone point me in the direction of some convincing grass material/shader? The one's I have are crap and I think VRay demands something better.

        Cheers!

        Zap
        There's a small tutorial about this on VRay.info
        http://vray.info/entry.asp?entryID=49
        Torgeir Holm | www.netronfilm.com

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        • #5
          re

          I use this sometimes..plus it's free

          http://www.3dm-mc.com/tutorials/grass/index.php?id=30
          Indecisive archictects will be the death of us all.

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          • #6
            and a great tutorial how to use it...c>>>

            http://www.3dm-mc.com/tutorials/grass/

            one of the best free plug!

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            • #7
              here's a really good thread for creating 3d grass:

              http://www.cgarchitect.com/cgi-bin/u...;f=23;t=000001

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              • #8
                How real?

                Zapcat: How are you doing the grass? How close are you going to get to it? What kind of grass and how healthy(green or brown) is it?

                If you need some extreme closeups on individual blades then you'll need a bump/displacement map for the vertical "veins"/ridges that run to the tip from the base. Also depending on the types of grass, how healthy it is, and the lighting you can throw in some SSS to get that translucent effect thin objects get when lit from behind.

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