Hi,
I'm trying to create curtains that are lit from behind. They are not transparant but light can come through, so I thought this would be a good place to use translucency.
But I'm having lots of troubles. Here are my test images:
Scene setup: a room, a curtain, a vray light, a cylinder to cast shadows on the curtain and a green plane to act as environment (for refraction puproses, see later)
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Render1: no GI, no translucency:
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Now with translucency, with glossy refraction set to 0.99 (otherwise translucency doesn't work). Note that refraction color is set to black. The image looks like it's working.
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Glossy set to 0.9, the lower the glossy, the lighter the curtain gets.
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Here with a lower IOR, nothing happens. I also tried various settings for the translucency but none of them have any effect on the rendering. This is probabely due to the curtain that has no thickness, it's just an extruded line.
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Here with GI turned on! Suddenly we can see through the curtain! Refraction color is still pure black!
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Skylight turned on:
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Vray light turned off:
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From the moment GI is on, the curtain suddenly acts as a transparant surface, if I change IOR now, the effect is clearly visible.
I really want to create a non transparant curtain. The material is white (or something else) and the cloth is pretty thick. So it's not one of these curtains where you can look through very good. But light should come through and illuminate the room. I can't show you the pick I'm trying to recreate because it's in a magazine and my scanner is not working.
Any ideas on getting this right? How do you guys create and render curtains?
Thanks for any tips,
flipside
I'm trying to create curtains that are lit from behind. They are not transparant but light can come through, so I thought this would be a good place to use translucency.
But I'm having lots of troubles. Here are my test images:
Scene setup: a room, a curtain, a vray light, a cylinder to cast shadows on the curtain and a green plane to act as environment (for refraction puproses, see later)

Render1: no GI, no translucency:
Now with translucency, with glossy refraction set to 0.99 (otherwise translucency doesn't work). Note that refraction color is set to black. The image looks like it's working.
Glossy set to 0.9, the lower the glossy, the lighter the curtain gets.
Here with a lower IOR, nothing happens. I also tried various settings for the translucency but none of them have any effect on the rendering. This is probabely due to the curtain that has no thickness, it's just an extruded line.
Here with GI turned on! Suddenly we can see through the curtain! Refraction color is still pure black!
Skylight turned on:
Vray light turned off:
From the moment GI is on, the curtain suddenly acts as a transparant surface, if I change IOR now, the effect is clearly visible.
I really want to create a non transparant curtain. The material is white (or something else) and the cloth is pretty thick. So it's not one of these curtains where you can look through very good. But light should come through and illuminate the room. I can't show you the pick I'm trying to recreate because it's in a magazine and my scanner is not working.
Any ideas on getting this right? How do you guys create and render curtains?
Thanks for any tips,
flipside
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