I think that HSV exponential is a great add, because its the way we are able to get enough skylight in interior scenes, using the necessary multipliers to get the light fly into the objects that needs to lighted and get a nice GI detail, but we also need to increase the irradiance map settings and hemisphere subdivisions.
That also brings a great increase in the render time, so the Skylight portals is the answer to locate and increase the necessary detail coming from the openings even using a low irradiance map settings and low multipliers, thats why they are very usefull.
Makes sense?
Gonçalo
That also brings a great increase in the render time, so the Skylight portals is the answer to locate and increase the necessary detail coming from the openings even using a low irradiance map settings and low multipliers, thats why they are very usefull.
Makes sense?

Gonçalo
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