Hi everyone,
Hopefully you're not all tired of things like this. I'm primarily an fR user but want to educate myself about Vray so that I can translate scenes more accurately. Learning the various settings in each program and figuring out how they're used shows how each plugin deals with things differently. Quite eye opening.
Anyway, here's the scene:
1) simple boxed in room (with render specific material)
2) orange glass ball (with render specific material)
3) two lights
-one pointing at ceiling with strong value
-one pointing directly at glass ball
![](http://24.30.98.80/review/comparison1.jpg)
Render times are not an issue right now. What I'm really trying to do is understand what I need to change so that:
1) the Vray glass ball has brighter specularity and overall more brightness in the material itself.
2) the Vray ball emits more caustics to the right, as shown in the fR image.
That's it! As you can see the contrast in of the walls and floor is really, really nice in the Vray image. I'll be checking with the fR folks to see how to improve theirs.![wink](https://forums.chaos.com/core/images/smilies/wink.gif)
One note, I know changing the lights' multipliers will affect things but I'd rather leave them as they are since they're the same in both scenes. The fewer options required to change when translating scenes the better.
Thanks!
-Joe
The Files
P.S. The files contain an fR scene, a Vray scene, and the comparison picture.
Hopefully you're not all tired of things like this. I'm primarily an fR user but want to educate myself about Vray so that I can translate scenes more accurately. Learning the various settings in each program and figuring out how they're used shows how each plugin deals with things differently. Quite eye opening.
Anyway, here's the scene:
1) simple boxed in room (with render specific material)
2) orange glass ball (with render specific material)
3) two lights
-one pointing at ceiling with strong value
-one pointing directly at glass ball
![](http://24.30.98.80/review/comparison1.jpg)
Render times are not an issue right now. What I'm really trying to do is understand what I need to change so that:
1) the Vray glass ball has brighter specularity and overall more brightness in the material itself.
2) the Vray ball emits more caustics to the right, as shown in the fR image.
That's it! As you can see the contrast in of the walls and floor is really, really nice in the Vray image. I'll be checking with the fR folks to see how to improve theirs.
![wink](https://forums.chaos.com/core/images/smilies/wink.gif)
One note, I know changing the lights' multipliers will affect things but I'd rather leave them as they are since they're the same in both scenes. The fewer options required to change when translating scenes the better.
Thanks!
-Joe
The Files
P.S. The files contain an fR scene, a Vray scene, and the comparison picture.
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