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how to do Vray opacity???

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  • how to do Vray opacity???

    hi guys
    I try to make a opacity with Vray material but i can't.
    This is opacity with Standart material - 56sec:


    This is my problem with Vray material-26 sec, but:


    My material:


    The Scene

  • #2
    hi ....
    take the gradient ramp off.....

    Natty
    Natty
    http://www.rendertime.co.uk

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    • #3
      What version of 3dsmax and V-Ray are you using?

      -dave
      Cheers,
      -dave
      â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

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      • #4
        mmmmm ....yes good point ..looks old..
        Natty
        http://www.rendertime.co.uk

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        • #5
          You need to check affect alpha.

          (doesn't look like a very old version to me, it's at least the 1.09.03h build)
          Torgeir Holm | www.netronfilm.com

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          • #6
            Thought the alpha issue was fixed in the latest build?

            -dave
            Cheers,
            -dave
            â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

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            • #7
              Alpha channel support for refraction was added in the h build, and hasn't changed since.
              Torgeir Holm | www.netronfilm.com

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              • #8
                Vray version

                I rendered this with Vray Adv 1.09.03j

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                • #9
                  Did checking the box work?
                  Torgeir Holm | www.netronfilm.com

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                  • #10
                    new

                    Hi again,

                    Yes I checked affect alpha but I can't see any diferents:




                    If some one want to try the Scene isHERE

                    The problem is not the affect alpha, I think that it is a problem of the Fog Multiplier in Vray material.

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                    • #11
                      affect alpha - in the material....
                      Torgeir Holm | www.netronfilm.com

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                      • #12
                        I looked at the scene. The problem is not the box material, it works if you check affect alpha, but the matte object below the box makes it show up as white anyway. Matte objects are visible through refractions.

                        Anyone have a workaround suggestion?
                        Torgeir Holm | www.netronfilm.com

                        Comment


                        • #13
                          ah i got it (what is the purpose)
                          If you set your plane not to be visible for reflection/refraction situation will change, however the shadow on it will be a strange shaped, because the invisible part of the original from -as seen from the camera- will cut out the shadow.
                          I think this cannot be solved by this way.

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                          • #14
                            I need

                            I need to animate opacity map. No way to cut object.

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                            • #15
                              i think use standard material. I dont find solution for this, maybe some plug could do it.

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