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Unless you need colisions, you can try playing with noise modifier.
Select bottom row of vertices with soft selection enabled and large enough fallof to cover a lot of the curtain. Add noise to it, with large size and small movement rate. These can even be stacked to produce more complex results and each can have a different seed (quasi random pattern of movement).
Additionally.. you can slap a FFD deformer on a region for more predictable control.
and it is build in allreadey. On the oather hand i´ve read, that cloth simulation of reactor is a bit slow and works better when you aply after simulation also a mesh smooth modifier.
I didn´t test it. But you should look at the example scenes of reactor. there you will find something nearly to the things you want to do. a curtain which is mooving from the wind, after the wind opens the window.
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