first: Why glass material (black color, total fresnel reflection, white refraction, 1 cm of width) look too much dark (nothing change with a diffuse white color) and change too much (because of refraction) the objects beside (expecially with two or three glass one ove the other in the image) (ior 1.52) ?
second: Why with extruded objects the vray displacement often get some face of the object darker than the others? for example: I have a spline, I extrude that, apply vraydisplacement, render, and... some faces are much more darker... If I don't extrude but I just make an 'Edit Mesh' all work fine!
third: (Sorry...) How can I put an Image in this post????
second: Why with extruded objects the vray displacement often get some face of the object darker than the others? for example: I have a spline, I extrude that, apply vraydisplacement, render, and... some faces are much more darker... If I don't extrude but I just make an 'Edit Mesh' all work fine!
third: (Sorry...) How can I put an Image in this post????
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