I have noticed that when you use the vray material as glass (having refract all the way to white) and adding a very slight reflection (its glass anyway) and using the exponential or HSV color mapping algorithm, the background environmnet color gets affected a LOT. for example try making a simple box, put the vray materail glass on the box, set the environment color to sky blue and render, use exponential and hsv color mapping and render. you will see a VERY big difference in the color viewed from behind the glass. when using linear everything looks fine (and correct) but why does this happen when using exponential? this makes it very hard to use exponential and HSV when using vray material for glass like when you have a scene when you can see the background from behind the glass and not behind the glass since you will see the very big color difference in the background (i.e. looking out a partially open glass window or walking into a glass structure from the outside). any ideas on this?
thanks.
JG
thanks.
JG
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