Ok,
I've seen a few topics and a couple tips on vray.info about this (saving methods of irradiance maps when rendering a fly-by w/ only camera moving) but I'm confused about one thing:
these are some of the sources I read:
http://vray.info/entry.asp?entryID=23
http://www.vray.info/entry.asp?entryID=94
a)
some say to render the irradiance map w/ "incremental add to current" mode EVERY Nth frame, and then go back and use that imap solution to render the entire anim.
b)
others say to just do the "incremental add to current" and render all at once...
Now, with the first method (a) seems to me that one is doing the same thing almost twice: one has to wait for the Nth frame and imap to calc for the Nth fram and THEN rerender the WHOLE thing again w/that solution. now if you're under a deadline, it doensn't seem very efficient.....
so my question is: what's the advantage of doing it like the (a) method rather then just render/calculate incrementally every frame, all in one go???
thanks
paul.
I've seen a few topics and a couple tips on vray.info about this (saving methods of irradiance maps when rendering a fly-by w/ only camera moving) but I'm confused about one thing:
these are some of the sources I read:
http://vray.info/entry.asp?entryID=23
http://www.vray.info/entry.asp?entryID=94
a)
some say to render the irradiance map w/ "incremental add to current" mode EVERY Nth frame, and then go back and use that imap solution to render the entire anim.
b)
others say to just do the "incremental add to current" and render all at once...
Now, with the first method (a) seems to me that one is doing the same thing almost twice: one has to wait for the Nth frame and imap to calc for the Nth fram and THEN rerender the WHOLE thing again w/that solution. now if you're under a deadline, it doensn't seem very efficient.....
so my question is: what's the advantage of doing it like the (a) method rather then just render/calculate incrementally every frame, all in one go???
thanks
paul.
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