Hi,
Im just demoing Vray (1.09.03n according to the readme)
As we are mainly doing work for the elumens visionstation
http://www.elumens.com/products/visionstation.html
we have to use some kind of spherical distortion or fisheye cam to get rid of the distortion when projecting the images onto the screen (which is hemisperical)
(in fact thats our main reason for looking into 3rd party renderers, until now we had to stitch 5 seperate rendered views in post - which caused a 4 to 5-fold in rendertimes)
So far we had quiet satifying results using the vray fisheye cam (not perfect, since the visionstation isnt exactly using spherical projection, but so far it looks fine I think)
Now there is occurring a problems:
DOF does not work
It seems to interfere with the method used for creating the fisheye distortion. (an 1 unit large 100% reflective sphere in front of an ortho camera thats reflecting the scene into the cam view) As it seems DOF is blurring the sphere, not the reflection.
Can anyone confirm these findings? (Vlado?)
Can this be fixed? (We dont want to exclude the DOF from use when producing for the visionstation...)
Dont know if this can be called a bug, thats why im posting here first.
cya,
Mike
VRtainment GmbH
www.vrtainment.com
Im just demoing Vray (1.09.03n according to the readme)
As we are mainly doing work for the elumens visionstation
http://www.elumens.com/products/visionstation.html
we have to use some kind of spherical distortion or fisheye cam to get rid of the distortion when projecting the images onto the screen (which is hemisperical)
(in fact thats our main reason for looking into 3rd party renderers, until now we had to stitch 5 seperate rendered views in post - which caused a 4 to 5-fold in rendertimes)
So far we had quiet satifying results using the vray fisheye cam (not perfect, since the visionstation isnt exactly using spherical projection, but so far it looks fine I think)
Now there is occurring a problems:
DOF does not work
It seems to interfere with the method used for creating the fisheye distortion. (an 1 unit large 100% reflective sphere in front of an ortho camera thats reflecting the scene into the cam view) As it seems DOF is blurring the sphere, not the reflection.
Can anyone confirm these findings? (Vlado?)
Can this be fixed? (We dont want to exclude the DOF from use when producing for the visionstation...)
Dont know if this can be called a bug, thats why im posting here first.
cya,
Mike
VRtainment GmbH
www.vrtainment.com