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i want some mtl to reflect the environment while others dont

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  • i want some mtl to reflect the environment while others dont

    i want some reflective mtl to reflect the environment map(hdri) while others dont reflect it, but still remain reflective(to reflect other objects in a scene) ...for example, i put a hdri in the reflection/refraction etc environment slot, and have two reflective objects in a scene, i want one to be able to reflect both environment map and the object next to it, but the other only reflect the object next to it and without the environment map...(in my case, the objects are the surface of a car, and the rim of a wheel of the car, i want the rim to reflect only the surface of a car without the environment map)

  • #2
    put the reflection map in the enviroment slots for only the materials you want it to reflect in
    Digital Progression

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    • #3
      oh...lol...thx

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