At Debevec's Fiat Lux (to quote one very known example), when the pendulum moves, it afects the glow that comes from the HDRI light. This overbright glow looks very natural by invading the pengulun silhuete.
You also can see this effect is some previews of new DirectX9 Games that use HDRI.
I thought this was a natural consequence of using HDRI as background, But I could'n get the glow effect with vray.
Any tips on how to simulate this?
You also can see this effect is some previews of new DirectX9 Games that use HDRI.
I thought this was a natural consequence of using HDRI as background, But I could'n get the glow effect with vray.
Any tips on how to simulate this?
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