Ok here's something I run into:
I render the imap + direct illumination solution in single frame with displacement off in the main switch panel, and then save it and reused
by turning ON displacemt with the saved imap - well the shadows look really weird and I start to get light leaks where i didn't have before -
does that mean that I should render my Gi solution (imap) w/ displacement on to take that into consideration??
thanks,
paul.
PS; also a strange thing I found is that displacement seems to have problems when applied to referenced (copy-reference) objects - it screws up the the whole scene - have any of you have problems w/ that??
I render the imap + direct illumination solution in single frame with displacement off in the main switch panel, and then save it and reused
by turning ON displacemt with the saved imap - well the shadows look really weird and I start to get light leaks where i didn't have before -
does that mean that I should render my Gi solution (imap) w/ displacement on to take that into consideration??
thanks,
paul.
PS; also a strange thing I found is that displacement seems to have problems when applied to referenced (copy-reference) objects - it screws up the the whole scene - have any of you have problems w/ that??
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