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some displacement questions/suggestions

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  • some displacement questions/suggestions

    Hi there,

    I´m testing vray´s displacement mapping at the moment
    and first of all.. it´s superior !!!

    There are some thing´s I have noticed.
    I want to make some mountains with vray displacement
    so far it works well... but i get some artefacts if i increase
    the displacement amount

    take a look at these two pictures




    ok it seems logical to me that these artefacts appear because a bitmap
    only has 255 color tones... so it´s probably a kind of posterisation that appears.

    I can use the blur filter in the bitmap rollout to decrease these artefacts...
    but i loose details and i get (as stronger the blur is) other kinds of artefacts...

    see the pictures below





    so i thought... let´s do something clever :=)
    convert your picture to a hdr
    so i loaded 10 instances of the same image into hdrshop
    and assembled a hdr image.
    and surprise... suddenly my "mountains" are much higher by default
    (displace amount 1) than with a low dynamic range picture
    but the artefacts are still presents... (I even used the hdrshop
    build in blur filter to interpolate between color tones)
    but no change

    I get the same result when i use a ldr with amount of 10 compared with a hdr and an amount of 1 ...
    hmmm well due to a displacement map works perfect with 3d maps
    like cellular there must be a way to create an hdr from a heightfield
    that uses the complete range of 96bit to avoid these arefacts.

    Any ideas how to assemble a hdr heightfield like mentioned ?

    Maybe there is allready a solution.. or hidden switch i didn´t find ?

    Another idea would be.. to write a HDR heightfield generator... =)
    (sorry I´m not a programmer and have no idea how to do so)

    Yet another idea would be to write a bitmaploader for max
    that just blurs the y axis. (z axis in max) (Don´t ask me how)

    I would so much like to generate realistic mountains with bitmap/hdr
    based displacement mapping

    (actually the same problem appears with max standard displacement
    mapping and very high poly counts)

    another question.. wht does the "quality" settings in the displace rollout
    do... i never saw any change if i increased or decreased the settings
    just the rendertimes change ?

    the heightfield generator i used is called world machine and you can
    download it here
    http://students.washington.edu/sschmitt/world/
    it offers the best erosion features i have seen so far
    give it a try !!!

    cheers

    sam

  • #2
    Couldn't this be a problem of the resolution of your map?

    Try this:
    http://www.chaoticdimension.com/foru...ht=summed+area

    and

    http://www.chaoticdimension.com/foru...t=displacement
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

    Comment


    • #3
      Thank´s for reply....
      well.. hmm the threads you posted.. just show that other users also have the same problem =)

      Vlado mentioned to set the subdivision size to the size of the image...
      this doesn´t work... the artefacts just got stronger as higer the displacement resolution is...

      but i found a way to increase the quality...

      I wrote that i allready used hdrshop to generate a HDR...
      I tried it once again using Digital Fusion
      and it works
      What I did was... building a flow
      added a "change depth" (set to floating point)
      added a colour corrector (changed gain to 10)
      added a very little bit of blur....
      and saved the file as HDR

      these pictures show the results
      (no bitmap blur filter was changed)
      but as you can see... hdr is better.. but not perfect...
      maybe 96bit is just not enough

      Low Dynamic range



      High Dynamic Range

      Comment


      • #4
        Just a wild guess: Have you played with the accuracy value of the displacement modifier?

        Stefan
        Stefan Kubicek
        www.keyvis.at

        Comment


        • #5
          that's interesting- I never thought using hdri for displacement - I suppose you wouldn't need Digital Fusion to make that either.....athough it helps.

          is there a diference in render time when using HDR vesus LDR?

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