hello everyone
i ve been testing the bake3d function of vray and i run into a very nasty problem that i cant work around it
i have looked at all the relevant bake3d posts and i havent seen it mentioned anywhere. if i make a box and apply a tilable material and a uvw map modifier and change the uvw tiling values. when i try to bake the box the resulted map looks like it resets the uvw tiling to 1.
i have tried with different files and its always the same. it seems that the generate tex coord resets teh uvw maps i apply previously
i would appreciate any comments as i m seriously stuck and frustrated
regards
alkis
PS. ca n you also tell me if baking is affected at all by the viewport or cameras selected?
i ve been testing the bake3d function of vray and i run into a very nasty problem that i cant work around it
i have looked at all the relevant bake3d posts and i havent seen it mentioned anywhere. if i make a box and apply a tilable material and a uvw map modifier and change the uvw tiling values. when i try to bake the box the resulted map looks like it resets the uvw tiling to 1.
i have tried with different files and its always the same. it seems that the generate tex coord resets teh uvw maps i apply previously
i would appreciate any comments as i m seriously stuck and frustrated
regards
alkis
PS. ca n you also tell me if baking is affected at all by the viewport or cameras selected?
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