Many months ago I did a project that used VRay's Spherical camera type. I thought it did a very nice (though slightly exagerated) simulation of a real-world camera.
I did a re-rendering of that scene today and the Spherical camera made it come out squashed!
Is there a bug or a setting-tweak I should know about?
I did a re-rendering of that scene today and the Spherical camera made it come out squashed!
Is there a bug or a setting-tweak I should know about?
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