Hey guys. I was wondering if there might be some glaringly obvious solution to this problem that I may be over-looking.
I have computed and saved an irradiance map and photon map for a short animation I want to render. My problem is that when i go to render this sucker with the saved maps it computes the interpolated glossies all over again before rendering!
WHAT GIVES?! This takes a long time to re-calculate something which has already been calculated.
Is there a way of saving the glossies sample map, just like the irradiance map??? At this stage all I can think of would be to turn off glossies for the irradiance map pass, and then turn them back on for the rendering phase. But this is not very time saving and seems to be defeating the purpose of being able to save the irradiance map in the first place.
Anyone got any ideas? Thanks for your help.
JJ
I have computed and saved an irradiance map and photon map for a short animation I want to render. My problem is that when i go to render this sucker with the saved maps it computes the interpolated glossies all over again before rendering!
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Is there a way of saving the glossies sample map, just like the irradiance map??? At this stage all I can think of would be to turn off glossies for the irradiance map pass, and then turn them back on for the rendering phase. But this is not very time saving and seems to be defeating the purpose of being able to save the irradiance map in the first place.
Anyone got any ideas? Thanks for your help.
JJ
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