hi guys,
I have a large scene rendering, just over 1 million face. I have am using instances, so things are pretty much uinder control.
MY question is that when I go to render in max scanline the preparing scene stage is relatively quick, a matter of seconds actually. On the other hand Vray takes at least a minute maybe more to get past the preparing scene stage.
I know they are completely different in architecture, but what the hell is Vray doing differently thats making it take so long? Is there some way to optimise this? Is it caching geometry to disk, or doing something similar? If so could this be saved?
Just looking for ways to optimise this. Obviously if it is adding alot more time to my renders then I may have to consider using more scanline passes.
thanks in advance.
Sam Jorgensen
I have a large scene rendering, just over 1 million face. I have am using instances, so things are pretty much uinder control.
MY question is that when I go to render in max scanline the preparing scene stage is relatively quick, a matter of seconds actually. On the other hand Vray takes at least a minute maybe more to get past the preparing scene stage.
I know they are completely different in architecture, but what the hell is Vray doing differently thats making it take so long? Is there some way to optimise this? Is it caching geometry to disk, or doing something similar? If so could this be saved?
Just looking for ways to optimise this. Obviously if it is adding alot more time to my renders then I may have to consider using more scanline passes.
thanks in advance.
Sam Jorgensen
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