VRay Lights mask Z-depth
I'm rendering to RPF with the zdepth channel (as well as others) and invisible vray lights (that are hidden as well) mask out the zbuffer. I'm getting desperate here as this project is getting close to deadline.
When the lighting is correct:
The zbuffer is wrong:
But when the VRay light is deleted:
The Zbuffer is correct:
Can anyone please help me with what I might be doing wrong, or a workaround??? BTW - I'm rendering from saved IRR and Photon maps if that makes a difference.
I'm rendering to RPF with the zdepth channel (as well as others) and invisible vray lights (that are hidden as well) mask out the zbuffer. I'm getting desperate here as this project is getting close to deadline.
When the lighting is correct:
The zbuffer is wrong:
But when the VRay light is deleted:
The Zbuffer is correct:
Can anyone please help me with what I might be doing wrong, or a workaround??? BTW - I'm rendering from saved IRR and Photon maps if that makes a difference.
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