ok guys I need to do some cove lighting similar to this :
http://www.residential-landscape-lig...ove%20Lighting
(sorry for the long link)
now if I was in Brazil the way I'd do it is by applying an standard mat with an output mat in the diffuse chanel to the "hidden light object" and maybe a blur render effect to the object's G-buffer to make it glow -
but since I'm in vray, i was wondering if you could enlight me with better/more efficient ways - or simply different - to do this .
thanks a buch in advance...
paul.
http://www.residential-landscape-lig...ove%20Lighting
(sorry for the long link)
now if I was in Brazil the way I'd do it is by applying an standard mat with an output mat in the diffuse chanel to the "hidden light object" and maybe a blur render effect to the object's G-buffer to make it glow -
but since I'm in vray, i was wondering if you could enlight me with better/more efficient ways - or simply different - to do this .
thanks a buch in advance...
paul.
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