If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
i think dont waste your time with it, simply put a directional light, uncheck diffuse, adn specular. and you are done, set the number of photons, and the causetics, tweak the multiplier and enjoy!
Photometric lights will make your lighting, directional makes the caustics.
-e
BTW photometric lights does makes caustics, but personally I dont like to play to much with the multipliers etc, the directional method is the best I think.
i could be wrong and this is just semantics, but aren't caustics the effect of the refraction of of a light source on a semi-transparent material? you mean reflection in this case. or does the caustics checkbox actually serve a purpose even when there's no transparent materials in a scene?
I got the caustics working with the photometric light's by setting the lights caustics multiplier to 2000 and the overall caustic multiplier to 2000........
and it looks realy cool
By the way when you use photometric lights with a specific Lm or Cd. value, say 1800 lm (lumen) you have to chek the photometric lights multiplier box and set it to around 500%, this way you will get a lighting level close to what it would look like with standart Max or Viz radiosity and remember to se Vray to Exponential under "Vray G-buffer color mapping" or else the ligth will look to bright if it is placed near a wall
Comment