Hello...
After my first post of character animation in VRay, we started to follow all of the tips that Richard Rosenmann and other guys suggested... Thanks again for your help.....
I've been having several problems though... When I'm separately render the characters .... I calculate first the GI every frame for them... and then render the whole sequence through the network....
The first problem is that I'm getting black areas that flicker in the character... It seems that the GI is not well calculated.... I used the same method and parameters that I succesfully used for flythrough animations (with nothing moving but the camera) so... I don't know what's really happening.
The second and the most critical problem is Motion Blur... The scene is 185,000 faces.... and it renders perfectly in the network without MOtion Blur.... but Once I turn on this parameter.... we get an unknown error in any computer in the renderfarm... I try to avoid using VRay Motion Blur and using the Effect Motion Blur (wich we succesfully used in flytrhoughs) .... the scene starts rendering, but every 4th frame, it stops calculating... and freezes the process... we have to restart the Server Software ... but again.... we get the same problem over and over again.
We really don't know what to do... is there any special parameter that you have to consider calculating GI with characters and Calculating Motion Blur???
I'd appreciate your soon answer, since we're in a hurry with our deadline for this project.
Thanks in advanced for your help.
Jose Luis.
After my first post of character animation in VRay, we started to follow all of the tips that Richard Rosenmann and other guys suggested... Thanks again for your help.....
I've been having several problems though... When I'm separately render the characters .... I calculate first the GI every frame for them... and then render the whole sequence through the network....
The first problem is that I'm getting black areas that flicker in the character... It seems that the GI is not well calculated.... I used the same method and parameters that I succesfully used for flythrough animations (with nothing moving but the camera) so... I don't know what's really happening.
The second and the most critical problem is Motion Blur... The scene is 185,000 faces.... and it renders perfectly in the network without MOtion Blur.... but Once I turn on this parameter.... we get an unknown error in any computer in the renderfarm... I try to avoid using VRay Motion Blur and using the Effect Motion Blur (wich we succesfully used in flytrhoughs) .... the scene starts rendering, but every 4th frame, it stops calculating... and freezes the process... we have to restart the Server Software ... but again.... we get the same problem over and over again.
We really don't know what to do... is there any special parameter that you have to consider calculating GI with characters and Calculating Motion Blur???
I'd appreciate your soon answer, since we're in a hurry with our deadline for this project.
Thanks in advanced for your help.
Jose Luis.
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